Virtual Space Particles and Vortices
Table of Contents
While the aetherspace (mos2) is tasked with separating identities, virtual space particles (mos3) are tasked with facilitating movement between those aetherspaces.
This means that all forces come from the spatial layer:
- contact forces come from the aetherspace
- gravitational movement comes from the spacetime, as virtual space particles.
Simplification of Gravity Effects
This lets us reduce the number of concepts to the following:
| Material Superphysics | Physics |
|---|---|
| Material Gravity | Newtonian Gravity |
| Material Gravity | Coulomb’s Law |
| Material Gravity | Inverse Square Law |
| Fine Gravity | Van der Waals Force |
| Fine Gravity | Surface Tension |
| Fine Gravity | Dzhanibekov Effect |
| Rotational Gravity | Dark Matter |
| Rotational Gravity | Einstein’s warping of Spacetime |
| Aetherspace Expansion-Contraction | Dark Energy |
| Aetherspace | Strong Force |
| Liquid Nature of Space Particles | Gravitational Waves |
| Liquid Nature of Space Particles | Equivalence and Weak Equivalence Principles |
Rotational Gravity: How Vortices Form in Space
Vortices form when there are energetic space particles caused by an increase in aether in a location.
An easy analogy is a hurricane which is formed from the invisible hot air.
The eye is where the hottest part of the air that gets a spin from the heat (agitation) that then affects the cooler air around it.
This makes the air spin around it.
The eye only becomes visible when there is so much air clumping and spinning with it.
But materialists accept only what they can see.
And so they think that the cause of a hurricane is the visible clouds around eye, and the cause of a galaxy is the visible mass around its vortex.
Newtonian Physics bases its principles on material effects.
Cartesian Physics bases its principles on aethreal causes.
It is more solid to create a science based on causes instead of effects.